Rather, we are suggesting giving a higher motivation for the player to fix the reactor by giving them a higher incentive (decreasing your chances of dying). What we are getting at is not locking the player out of the story. General gamer/human nature for exploration ensures that every other reason to visit the Aurora will be found (lab's currently a likely miss, though).
#SUBNAUTICA AURORA NUCLEAR TIME CRACKED#
All that is needed is any sort of urgent hint that there's something to get, whether a thing immediately useful or information on the crash, possibly with a tip that the nose has cracked open due to the explosion to give people a cue where to look for the entrance. There's plenty of reasons to go to the Aurora. With due respect, but every suggestion to punish the player for not prioritizing the reactor is, imo, bad by default. I am not certain how making the game harder and/or "locking" people out of the story qualifies as handholding or making the game more playable. After 3 in-game days have passed, the Auroras reactor will explode and youll be given the blueprints for the Radiation suit.
The smaller, more potent area should be placed within the multipurpose room. If your base floods, and has a nuclear reactor, the larger radius like from the Aurora should be placed in the environment around the base, and increase to a maximum size. You should have to wear your radiation suit when you have uranium and reactor rods in your inventory. I'd like to see this happen when interacting with the nuclear reactor: This should make it very easy for players to navigate to the aurora, and fix the drive core without any interference. This should cover the map much more slowly, and kill any creatures within the area. When this happens, your body will quickly expire, and there is no using first aid kits to survive. In the smaller one, you should only be able to survive in it for 10 or 15 minutes, even with a radiation suit, before you are completely irradiated. You must have a radiation suit to prevent damage from this. As soon as you spawn in, this radius should increase at a linear rate, until the entire map is covered. This is equivalent to the current radiation zone around the Aurora. In the larger one, you cannot survive without a suit. What if there were two radii for radiation: